Finden Sie tolle Angebote für Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. Kaufen Sie mit Vertrauen bei eBay! 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte. Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann!
Kniffel ExtremeSuper Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. EUR 14, Titel: Yahtzee. EUR 5,00 Versand. Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Kniffel Extreme das Gesellschaftsspiel für Jung und Alt - Hier finden Sie die Spielregeln sowie einen ausführlichen Test inklusive Beschreibung.
Super Kniffel Navigation menu VideoMerkur Kniffel Kniffeln mal ganz anders und mit neuen spannenden Aufgaben. Kam komplett an. Ich finde drei roten Chips nicht daher sind es auf den Foto nur 9 zusehen. Super. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Super Kniffel ist Würfelspiel bei dem man versuchen muss möglichst viele Punkte zu erhalten. Dabei darf jeder 3 mal Würfeln. Bei jedem Versuch darf man. 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte. Keine Kombination darf doppelt verwendet werden! In jeder Runde darf jeder Spieler bis zu drei Mal hintereinander würfeln. Mensch ärgere dich nicht. 8/27/ · Super - Kniffel vBulletin Full Releases. The Official vBulletin Modifications Site. Superpass is a more challenging variation of popular dice game Yahtzee or Kniffel. Superpass uses 6 dice. The aim of the game is to collect maximum amount of points by throwing six dice. You can see different combinations of dice which score in the left side of the game window. You roll dice at most three times and to roll the dice, press the. Yahtzee – aka Yacht, Kniffel, etc. – has been around for more than half a century, and over the past five decades the game has been transformed in all sorts of ways: letters replaced pips on the dice, players were asked to fill three columns instead of one, target cards were claimed then stolen, the dice were shrunk to the size of peas or enlarged to the size of abandoned warehouses on the.
Super Kniffel verfГgt Super Kniffel Betsson Casino. - NavigationsmenüYams sowie in den Vereinigten Staaten als Yatzy auf den Markt.
The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest. When a player has a full house, keep the three-of-a-kind.
With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die.
If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.
So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again. So there are specific differences compared to the second roll.
Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3. Keep all large and small straights.
One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different. If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses. The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy. The lowest possible score is 5. The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category.
The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Suppose that in the first two rounds after each roll. This would happen if a is thrown on the first roll and then, whatever dice are re-thrown, getting the same combination again; for instance, keeping 55, rethrowing the , and still getting The optimal strategy uses the 1s box in the first round, scoring 1, and the 2s box in the second round, scoring 2.
Now suppose that for the next 3 rounds results after each roll. Again this is possible since may be thrown on the first roll and the same may be gotten when some of dice are re-thrown.
The optimal strategy uses the four-of-a-kind and Yahtzees boxes in the third and fourth rounds and then the 3s box in the fifth round, scoring 0 each time.
For the last 8 rounds suppose is rolled each time. Everbody who is using vb3 can now use the "Super - Kniffel" Hack. Its the same "Super - Kniffel" that you know about.
Only with the extention that the size of the highscore is setable in a config file. Full support for the table praefixes too. The hack would also work with further coming vb3 versions.
Some Informations: changes in vB 3 files: 0 new templates: 10 new files: 3 sql changes: 1 new graphics: 14 is running after: minutes.
Last update of the Hack's: Thus then much fun thereby Läuft auch Fehlerfrei mit der neuen vB 3. Ich habe das nun auf das vB 3.
Also alle die ein vB 3 verwenden können jetzt auch das Super - Kniffel ins Board einbauen. Es geht also bei allen, auch wenn sie einen Tabellenprefix verwenden.
Es sollte auch ohne Probleme bei folgenden neueren Versionen des vB 3 laufen. Originally Posted by FleaBag I have no idea what this does.
Find all posts by shad-gt. Yahtzee is a dice game for up to four players and you can play online and for free on Silvergames.
Fill each and every column of your score sheet first to win this board game with as many points as you can. You can enjoy Yahtzee with buddies or by yourself against the CPU, so get ready for a real challenge.
Is there anything more fun than a round of Yahtzee together with your friends or family? Roll your dice and fill in the columns strategically, so you don't regret your moves later in the game.
This game is a real classic and will ensure, that you won't get bored for many hours to come. This is excellent entertainment for all ages.
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Draw time in seconds 30 40 50 60 70 80 90 Prior to each subsequent roll you may choose to hold or release any combination of dice.
You hold a die by clicking it with the mouse. You release a die by clicking it again. When pressing 'Roll', only dice that are not locked will be rolled again.
Latest after the third roll, you must select which score you will mark by pushing score buttons. After scoring you will throw again.
There are 52 different scores and the game is finished when all are marked. Scoring You can score in any of the scoring buttons that are not already selected.